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Hoe to Get Ulle to Show Up Again Master of Arena

Principal of the Arena is a secondary quest in The Witcher 3: Wild Chase.

Of import: this quest must exist completed if you wish to do Fists of Fury: Champion of Champions.

Walkthrough [ ]

Caput to the arena in Hov on Spikeroog to acquire of a wraith that haunts the arena, preventing warriors from fighting in it. Notation: you must talk with the guards in the belfry or the wraith outset to fight him, otherwise your strikes volition do nothing against him and he won't fight dorsum. Also, for maximum reward and experience, talk with the guards before lifting the expletive.

The guards in the belfry overlooking the loonshit volition reveal the wraith was in one case a man named Ulle the Unlucky, who lost every tour he fought and during one tournament was paired against the jarl Thormar, who ridiculed Ulle so much the warrior killed the jarl while they were in the arena, and thus the jarl cursed him that he should never win a fight. You can then agree to help them out and they'll offer a reward on tiptop of a per centum of the profit from the first fight once the loonshit is usable again (the 2nd reward is simply available if y'all talk to them before lifting the curse).

With this in mind, head into the arena to run across Ulle, who passively walks effectually the loonshit proclaiming everyone always beats him. You tin can talk with him to learn more than, revealing he'due south bored and just get it over with, sparing the banal remarks. If you choose to fight and impale him, you'll quickly meet it was rather useless and didn't exercise anything and will have to await a few days for Ulle to appear again.

Even so, if you paid attention to the story, you'll realize to lift the curse you must let Ulle win. This time, when y'all fight him, don't strike back and instead let Ulle wound you enough for him to defeat Geralt, lifting the curse (25 XP earned based on the Story and Swords! difficulty level). Once the curse is lifted, talk with the guards who volition advantage you an additional x XP earned based on the Story and Swords! difficulty level and xv Oren3.png regardless if yous talked to them beforehand or not. If you didn't talk to them, this will conclude the quest. If you did talk to them before lifting the curse though, return in a few days and talk to the guards once more, who'll give y'all an boosted 25 XP earned based on the Story and Swords! difficulty level and 20 Oren3.png, terminal the quest.

Journal Entry [ ]

Fable claims the warriors of Spikeroog had tested their mettle in the arena constitute most the cliffs on the northwestern edge of the isle for centuries. Sadly, an unfortunate recent event had led to the arena being haunted by the ghost of a defeated warrior. Geralt agreed to send the wraith off into the afterlife for good.
Defeating Ulle the Unlucky demanded a fair bargain of clever thinking, but Geralt managed just fine. The grateful loonshit owners promised him a significant prize as presently as fights resumed.
If the guards were talked to beforehand:
The warriors held up their end of the bargain and paid Geralt his due.

Objectives [ ]

  • Talk with the villagers about the problem at the arena.
  • Detect a way to send Ulle on to the afterlife.
  • Return to the warriors.
  • If the guards were talked to beforehand:
    • Return to the Spikeroog arena later to collect your percent of the takings.

Notes [ ]

  • There is no demand to let Ulle hit Geralt, you tin also just hold your guard up and later a few strikes Ulle volition win the fight without Geralt taking any damage. Although it makes no real difference as Geralt's wellness will be restored anyway.
  • Depending how you commencement/finish the quest, not all objectives (and sometimes not even a journal entry) will announced in your quest log, though the quest name itself will appear.

Videos [ ]

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Source: https://witcher.fandom.com/wiki/Master_of_the_Arena

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